<?xml version="1.0" standalone="no"?>

<unit>
	<!-- *** parameters *** -->

	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="1750" regeneration="7"/>
		<max-ep value="500" regeneration="7"/>
		<armor value="15"/>	
		<armor-type value="leather"/>
		<sight value="12"/>
		<time value="30"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels modHP="18" modEP="18" modSight="0" modArmor="4">
		<level name="1" kills="3" />
		<level name="2" kills="10" />
		<level name="3" kills="25" />
		</levels>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
		</unit-requirements>
		<upgrade-requirements>
		</upgrade-requirements>
		<resource-requirements>
		</resource-requirements>
		<resources-stored/>
		<image path="images/saurian.png"/>
		<image-cancel path="images/ice-blue-titi_son-1.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/cold_is_cool.ogg"/>
			<sound path="sounds/i_love_icecubes.ogg"/>
			<sound path="sounds/are_you_freezing.ogg"/>
			<sound path="sounds/do_you_like_the_chrystal.ogg"/>
		</selection-sounds>
		<command-sounds enabled="false">
		</command-sounds>

	</parameters>


	<!-- *** skills *** -->

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="40" />
			<animation path="models/sorcery_stand.g3d" />
			<animation path="models/sorcery_stand2.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="250"/>
			<anim-speed value="180" />
			<animation path="models/sorcery_move.g3d" />
			<particles value="true">
				<!--particle-file path="images/wind_particles.xml"/-->
			</particles>
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="produce"/>
			<name value="conjure_skill"/>		
			<ep-cost value="0"/>
			<speed value="450"/>
			<anim-speed value="40"/>
			<anim-progress-bound value="true"/>
			<animation path="models/sorcery_produce.g3d"/>
			<particles value="true" start-time="0.3" end-time="0.7">
				<particle-file path="images/rain_particles.xml"/>
			</particles>
			<sound enabled="false" start-time="0.3">
				<sound-file path="sounds/conjure1.wav"/>
				<sound-file path="sounds/conjure2.wav"/>
			</sound>
		</skill>
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="90" />
			<animation path="models/sorcery_die.g3d" />
			<sound enabled="false" start-time="0">
			</sound>			
			<fade value="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="100"/>
			<animation path="models/sorcery_attack.g3d"/>
			<animation path="models/sorcery_attack2.g3d"/>
			<sound enabled="false"/>
			<attack-strenght value="555"/>
			<attack-var value="33"/>
			<attack-range value="8"/>
			<attack-type value="darkness"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.55"/>
			<projectile value="true">
				<particle value="true" path="images/particle_proj.xml"/>
				<sound enabled="false"/>
			</projectile>
    <splash value="true">
				<radius value="1"/>
				<damage-all value="true"/>
				<particle value="true" path="images/particle_splash.xml"/>
			</splash>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_ulti"/>		
			<ep-cost value="400"/>
			<speed value="150"/>
			<anim-speed value="100"/>
			<animation path="models/sorcery_attack.g3d"/>
			<sound enabled="false"/>
			<attack-strenght value="3500"/>
			<attack-var value="150"/>
			<attack-range value="9"/>
			<attack-type value="darkness"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.55"/>
			<projectile value="true">
				<particle value="true" path="images/particle_proj2.xml"/>
				<sound enabled="false"/>
			</projectile>
    <splash value="true">
				<radius value="2"/>
				<damage-all value="true"/>
				<particle value="true" path="images/particle_splash2.xml"/>
			</splash>
		</skill>
	</skills>

	<!-- *** commands *** -->
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="images/cancel.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		
<command>
			<type value="move"/>
			<name value="move"/>
			<image path="images/move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>
		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
		<command>
			<type value="produce"/>
			<name value="rain" />
			<image path="images/rain.bmp"/>
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="conjure_skill"/>
			<produced-unit name="_rain_diamond"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="magic_ball"/>
			<image path="images/ulti.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_ulti"/>
		</command>

		
	</commands>
</unit>
