<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="0"/>
		<height value="2"/>
		<max-hp value="1" regeneration="-1"/>
		<max-ep value="0" regeneration="0"/>
		<armor value="15"/>	
		<armor-type value="textile"/>
		<sight value="40"/>
		<time value="1"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels />
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements />
		<upgrade-requirements/>
		<resource-requirements>
		<resource name= "gold" amount="0"/>
		</resource-requirements>
		<resources-stored>		
		</resources-stored>
		<image path="x.bmp"/>
		<image-cancel path="../selected/x.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false">
		</selection-sounds>
		<command-sounds enabled="false">
		</command-sounds>
		<count-unit-death-in-stats value="false" />
	</parameters>

	<skills>
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="35"/>
			<animation path="none.g3d"/>
			<sound enabled="false"/>
		</skill>
		<skill>
			<type value="die"/>
			<name value="die_skill"/>	
			<ep-cost value="0"/>
			<speed value="120"/>
			<anim-speed value="50"/>
			<animation path="none.g3d"/>
			<sound enabled="false" start-time="0">
			</sound>
			<fade value="true"/>
		</skill>

	</skills>

	<!-- *** commands *** -->
	
	<commands>
	</commands>
</unit>