<?xml version="1.0" standalone="no"?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="0"/>
		<height value="0"/>
		<max-hp value="1000" regeneration="0"/>
		<max-ep value="1" regeneration="1"/>
		<armor value="0"/>
		<armor-type value="runes"/>				
		<sight value="0"/>
		<time value="10"/>
		<multi-selection value="false"/>
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>
		<properties>
		</properties>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="0"/>
		</resource-requirements>
		<resources-stored/>		
		<image path="../_shop/images/energy.png"/>
		<image-cancel path="../_shop/images/tech_stop.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false"/>
		<command-sounds enabled="false"/>
	</parameters>

	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="10"/>
			<animation path="../_shop/models/shop.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="../_shop/models/none.g3d"/>
			<sound enabled="false"/>		
			<fade value="false"/>
		</skill>
		<skill>
			<type value="upgrade"/>
			<name value="upgrade_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="300"/>
			<animation path="../_shop/models/shop.g3d"/>
			<sound enabled="false">
			</sound>
		</skill>
		<skill>
			<type value="produce"/>
			<name value="produce_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="100"/>
			<animation path="../_shop/models/shop.g3d"/>
			<sound enabled="false">
			</sound>
		</skill>
		<skill>
			<type value="morph"/>
			<name value="morph_skill"/>
			<ep-cost value="0"/>
			<speed value="3000"/>
			<anim-speed value="200"/>
			<animation path="../_shop/models/shop.g3d"/>
			<sound enabled="false">
			</sound>
		</skill>
	</skills>

	<!-- *** commands *** -->
	<commands>
		
		<command>
			<type value="upgrade" />
			<name value="ring_of_mist" />
			<image path="../../upgrades/ring_of_mist/icon.bmp" />
			<unit-requirements>
			</unit-requirements>
			<upgrade-requirements>
			</upgrade-requirements>
			<upgrade-skill value="upgrade_skill" />
			<produced-upgrade name="ring_of_mist" />
		</command>
		<command>
			<type value="upgrade" />
			<name value="soul_ring" />
			<image path="../../upgrades/soul_ring/icon.bmp" />
			<unit-requirements>
			</unit-requirements>
			<upgrade-requirements>
			</upgrade-requirements>
			<upgrade-skill value="upgrade_skill" />
			<produced-upgrade name="soul_ring" />
		</command>
		<command>
			<type value="upgrade" />
			<name value="aros_ring" />
			<image path="../../upgrades/aros_ring/icon.bmp" />
			<unit-requirements>
			</unit-requirements>
			<upgrade-requirements>
			</upgrade-requirements>
			<upgrade-skill value="upgrade_skill" />
			<produced-upgrade name="aros_ring" />
		</command>
		
		<command>
			<type value="morph"/>
			<name value="back"/>
			<image path="../_shop/images/back.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="morph_skill"/>
			<discount value="0"/>
			<morph-unit name="_shop_relicts"/>
		</command>		
	</commands>
</unit>
