<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="3"/>
		<height value="3"/>
		<max-hp value="10000" regeneration="1"/>
		<max-ep value="0"/>
		<armor value="160"/>	
		<armor-type value="runes"/>
		<sight value="5"/>
		<time value="25"/>	
		<multi-selection value="false"/>	
		<cellmap value="true" allowEmpty="true">
			<row value="000" />
			<row value="000" />
			<row value="000" />
		</cellmap>
		<levels>
		</levels>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
			<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="0"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/morlock.bmp"/>
		<image-cancel path="images/dark_magic_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false">
		</selection-sounds>
		<command-sounds enabled="false">
		</command-sounds>

	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="50"/>
			<animation path="models/pentagramm2.g3d"/>
			<sound enabled="false"/>
		</skill>
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="120"/>
			<anim-speed value="80"/>
			<animation path="models/pentagramm2.g3d"/>
			<sound enabled="false"/>			
			<fade value="false"/>
		</skill>
	</skills>
	
	<commands>
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="images/dark_magic_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>
	</commands>
</unit>