<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="0" />
		<height value="0" />
		<max-hp value="1000" regeneration="0"/>
		<max-ep value="1" regeneration="1"/>
		<armor value="0" />
		<armor-type value="runes"/>				
		<sight value="0" />
		<time value="10" />
		<multi-selection value="false" />
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
		</properties>
		<light enabled="false" />
		<unit-requirements/>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="0"/>
			<resource name="my_deathtime" amount="0"/>
		</resource-requirements>
		<resources-stored />		
		<image path="images/gold.bmp"/>
		<image-cancel path="images/tech_stop.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false"/>
		<command-sounds enabled="false"/>
	</parameters>

	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="10" />
			<animation path="models/shop.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/none.g3d" />
			<sound enabled="false"/>		
			<fade value="false"/>
		</skill>
		<skill>
			<type value="upgrade" />
			<name value="upgrade_skill" />
			<ep-cost value="0" />
			<speed value="1000" />
			<anim-speed value="300" />
			<animation path="models/shop.g3d" />
			<sound enabled="false">
			</sound>
		</skill>
		<skill>
			<type value="produce" />
			<name value="produce_skill" />
			<ep-cost value="0" />
			<speed value="1000" />
			<anim-speed value="100" />
			<animation path="models/shop.g3d" />
			<sound enabled="false">
			</sound>
		</skill>
		<skill>
			<type value="morph" />
			<name value="morph_skill" />
			<ep-cost value="0" />
			<speed value="3000" />
			<anim-speed value="100" />
			<animation path="models/shop.g3d" />
			<sound enabled="false">
			</sound>
		</skill>
	</skills>

	<!-- *** commands *** -->
	<commands>
		<command>
			<type value="morph" />
			<name value="relicts" />
			<image path="images/relicts.png" />
			<unit-requirements />
			<upgrade-requirements />
			<morph-skill value="morph_skill" />
			<morph-unit name="_shop_relicts" />
			<discount value="0" />
		</command>
		<command>
			<type value="morph" />
			<name value="boots" />
			<image path="images/boots.png" />
			<unit-requirements />
			<upgrade-requirements />
			<morph-skill value="morph_skill" />
			<morph-unit name="_shop_boots" />
			<discount value="0" />
		</command>
		<command>
			<type value="morph" />
			<name value="armor" />
			<image path="images/armor.png" />
			<unit-requirements />
			<upgrade-requirements />
			<morph-skill value="morph_skill" />
			<morph-unit name="_shop_armor" />
			<discount value="0" />
		</command>
		<command>
			<type value="morph" />
			<name value="magic_items" />
			<image path="images/magic.png" />
			<unit-requirements />
			<upgrade-requirements />
			<morph-skill value="morph_skill" />
			<morph-unit name="_shop_magic" />
			<discount value="0" />
		</command>
		<command>
			<type value="morph" />
			<name value="melee_items" />
			<image path="images/melee.png" />
			<unit-requirements />
			<upgrade-requirements />
			<morph-skill value="morph_skill" />
			<morph-unit name="_shop_melee" />
			<discount value="0" />
		</command>
		<command>
			<type value="morph" />
			<name value="melee_items" />
			<image path="images/living_weapons.png" />
			<unit-requirements />
			<upgrade-requirements />
			<morph-skill value="morph_skill" />
			<morph-unit name="_shop_living_weapons" />
			<discount value="0" />
		</command>
	</commands>
</unit>
