<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="1" />
		<height value="0" />
		<max-hp value="49" regeneration="-1"/>
		<max-ep value="0"/>
		<armor value="0" />
		<armor-type value="runes"/>				
		<sight value="0" />
		<time value="1" />
		<multi-selection value="false" />
		<cellmap value="true"  allowEmpty="true" >
		<row value="0"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
		</properties>
		<light enabled="false" />
		<unit-requirements/>
		<upgrade-requirements />
		<resource-requirements />
		<resources-stored />		
		<image path="images/gold.bmp"/>
		<image-cancel path="images/tech_stop.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false"/>
		<command-sounds enabled="false"/>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>
		
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="10" />
			<animation path="models/iceaura.g3d" />
			<sound enabled="false" />
			<attack-boost name="fireeffect">
				<allow-multiple-boosts value="false" />
				<radius value="3"/>
                <target value="foe"/>
				<max-hp value="0" regeneration="-15"/>
				<max-ep value="0"  regeneration="0"/>
				<sight value="0"/>
				<attack-strenght value="0"/>
				<attack-range value="0"/>
				<armor value="0"/>
				<move-speed value="0"/>
				<production-speed value="0"/>
				<particles value="true">
					<affected-particle-file path="fire_particles.xml"/>
				</particles>
            </attack-boost>
			<particles value="false">
				<particle-file path="glow_particles.xml"/>
			</particles>
		</skill>	
		<skill>
			<type value="be_built" />
			<name value="be_built_skill" />
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/iceaura.g3d" />
			<sound enabled="false">
			</sound>
		</skill>
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/none.g3d" />
			<sound enabled="false"/>		
			<fade value="false"/>
		</skill>
		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="50"/>
			<anim-speed value="50"/>
			<animation path="models/none.g3d"/>
			<sound enabled="false" start-time="0.5" />
			<attack-strenght value="50"/>
			<attack-var value="0"/>
			<attack-range value="1"/>
			<attack-type value="fire"/>
			<attack-start-time value="0.5"/>
			<attack-fields>
				<field value="land"/>
				<field value="air"/>
			</attack-fields>
            

			<projectile value="false" />
			<splash value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->
	<commands>
		
		<command>				
			<type value="attack_stopped"/>			
			<name value="attack_on"/>			
			<image path="images/tech_stop.bmp"/>			
			<unit-requirements/>			
			<upgrade-requirements/>			
			<attack-skill value="attack_skill"/>			
            <stop-skill value="stop_skill"/>						
		</command>
		</commands>
</unit>
